Committee | Registration | CFP | CFP 2002 | Banff
Advance Program | Papers | Author Kit

Advance Program

Wednesday November 14, 2001

16:00 Start of Registration

19:30 Conference Reception

Thursday November 15, 2001

9:00 Opening Session

9:15 Tracking

Binocular Eye Tracking in VR for Visual Inspection Training
Andrew T. Duchowski, Eric Medlin, Anand Gramopadhye, Brian Melloy, Santosh Nair

Inertial and Magnetic Posture Tracking for Inserting Humans into Networked Virtual Environments
E.R. Bachmann, R.B. McGhee, X.P. Yun, and M.J. Zyda

Tracking Based Structure and Motion Recovery for Augmented Video Productions
Kurt Cornelis, Marc Pollefeys, Maarten Vergauwen, Frank Verbiest and Luc Van Gool

10:45 Coffee Break

11:15 Collaboration in Virtual Environments

SmartCU3D: a Collaborative Virtual Environment System with Behavior Based Interaction Management
Weihua Wang, Qingping Lin

An Abstraction for Awareness Management in Collaborative Virtual Environments
Miguel Antunes, Antonio Rito Silva and Jorge Martins

Audience Interaction for Virtual Reality Theater and Its Implementation
Sang Chul Ahn, Ig-Jae Kim, Hyoung-Gon Kim, Yong-Moo Kwon, Heedong Ko

12:45 Lunch

14:30 Software

An Open Software Architecture for Virtual Reality Interaction
Gerhard Reitmayr, Dieter Schmalstieg

VRPN: A Device-Independent, Network-Transparent VR Peripheral System
Russell M. Taylor II, Thomas C. Hudson, Adam Seeger, Hans Weber, Jeffrey Juliano, Aron T. Helser

Exploring the Past: a Toolset for Visualization of Historical Events in Virtual Environments
Stanislav L. Stoev, Matthias Feurer, Michael Ruckaberle, and Wolfgang Strasser

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Friday November 16, 2001

9:00 Algorithms

A fast implicit integration method for solving dynamic equations of movement
L. Hilde, P. Meseure, C. Chaillou

Temporal and spatial level of details for dynamic meshes
Ariel Shamir, Valerio Pascucci

Real-time shadows for animated crowds in virtual cities
Celine Loscos, Yiorgos Chrysanthou, Franco Tecchia

10:30 Coffee Break

11:00 Display Devices

Life-Sized Projector-Based Dioramas
Kok-Lim Low, Greg Welch, Anselmo Lastra, Henry Fuchs

Balance NAVE; A Virtual Reality Facility for Research and Rehabilitation of Balance Disorders
Jeffrey Jacobson, Mark S. Redfern, Joseph M. Furman, Susan L. Whitney, Patrick J. Sparto, Jeffrey B. Wilson, Larry F. Hodges

Stereoscopic Video System with Embedded High Spatial Resolution Images Using Two Channels for Transmission
Ienaga Takafumi, Matsunaga Katsuya, Shidoji Kazunori, Goshi Kazuaki, Matsuki Yuji, Nagata Hiroki

12:30 Lunch

14:30 Panel: Virtual Reality and Public Spaces

Virtual reality researchers and artists will discuss the use of virtual reality as a creative and presentation medium. Museums, galleries, libraries, theatres, research centres, theme parks make varied use of VR.  VR is no longer gee whiz, strong content, effective management of technology and good presentation contexts are needed. How do different members of and groups within the public understand the v.r. experience? How can we afford VR for public spaces? What about networked experiences? What devices should we use, how can we create social space, personal experience? Join our panel of experts to explore the design, content and technology challenges of VR in public spaces. 

16:00 Coffee Break

16:30 Panel: Surround Aesthetics: VR as an Art Form

VR has been explored as an artistic medium from its early beginnings in the  last century. It has drawn off various other forms, be these theatre or the  panorama. What are the current aesthetics of VR? How has content matured, engaged and created a new sense of awe, beauty, social engagement. This is an opportunity to share their work with leading virtual reality artists from 
around the world. 

19:30 Conference Banquet

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Saturday November 17, 2001

9:00 Distributed Virtual Environments

Scalable Data Management Using User-Based Caching and Prefetching in Distributed Virtual Environments
Sungju Park, Dongman Lee, Mingyu Lim, and Chansu Yu

Prediction-based Concurrency Control for A Large Scale Networked Virtual Environment Supporting Various Navigation Speed
Eunhee Lee, Dongman Lee, Seunghyun Han, and Soon J. Hyun

A Hybrid Motion Prediction Method for Caching and Prefetching in Distributed Virtual Environments
Addison Chan, Rynson W.H. Lau, Beatrice Ng

10:30 Coffee Break

11:00 Applications

Situational Visualization
David Krum, William Ribarsky, Christopher D. Shaw, Larry Hodges, Nickolas Faust

Visualization of Particle Traces in Virtual Environments
Ralph Bruckschen, Falko Kuester, Bernd Hamann and Kenneth I. Joy

Is Semitransparency Useful for Navigating Virtual Environments?
Luca Chittaro and Ivan Scagnetto

12:30 Lunch

14:30 Interaction

FreeDrawer -- A Free-Form Sketching System on the Responsive Workbench
Gerold Wesche, Hans-Peter Seidel

VRID: A Design Model and Methodology for Developing Virtual Reality Interfaces
Vildan Tanriverdi and Robert J.K. Jacob

Interactive Content for Presentations in Virtual Reality
Anton. L. Fuhrmann, Jan Prikryl, Robert F. Tobler, Werner Purgathofer